Bane

= Bane Spell 1 = Enchantment Mental Source ''Core Rulebook pg. 320'' Traditions divine, occult Cast  somatic, verbal Area 5-foot emanation; Targets enemies in the area Saving Throw Will; Duration 1 minute

You fill the minds of your enemies with doubt. Targets that fail their Will saves take a –1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract bless.