Cause Fear

=Cause Fear=

The affected Creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels Remove Fear.

=Attributes=

=CAUSE FEAR=
 * School: Necromancy [fear, mind-affecting]
 * Casting Time: 1 standard action
 * Range: Close (25 ft. + 5 ft./2 levels)
 * Target: One living creature with 5 or fewer HD
 * Duration: 1d4 rounds or 1 round; see text
 * Saving Throw: Will partial
 * Spell Resistance: Yes